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Guide

Darts Cricket Rules : Cut-Throat & Classic

Darts Cricket Rules : Cut-Throat & Classic

Cricket is arguably the most strategic and exciting game after 501. Combining precision, calculation, and tactics, Cricket forces you to adapt your game in real time based on your opponent’s moves. In this comprehensive guide, we explain everything you need to know about Cricket:

  • Step-by-step official rules

  • Unique scoring system using slashes and circles

  • How to open and close numbers

  • Winning strategies to dominate your opponents

  • The explosive Cut-Throat variant

Cricket: The ultimate strategy game

A true phenomenon in American bars and increasingly popular in Europe, Cricket darts is a clever mix of offense (scoring points) and defense (preventing your opponent from scoring).

  • The objective: Be the first to close all the numbers in play (15, 16, 17, 18, 19, 20, and the bullseye) while having a score equal to or higher than your opponent’s.

  • How it works: Two players (or teams) compete to "open" and then "close" specific segments of the board, while scoring points on the numbers the opponent hasn’t closed yet.

Why is Cricket so popular?

In the United States, Cricket is the #1 game in bars and amateur leagues, even surpassing 501 in popularity. In Europe and the United Kingdom, although 501 remains king, Cricket is rapidly gaining ground thanks to its unique strategic dimension.

The advantages of Cricket:

  • Pure strategy: Every turn requires a tactical decision (attack or defend?)

  • Opponent interaction: You must constantly react to what your opponent is doing

  • Less mental math: Unlike 501, there are no complex subtractions

  • Accessibility: No need to master doubles to get started

  • Variety: Every game is different depending on the opening and closing moves

Regulatory distance and height for playing Darts Cricket

Before you start playing Cricket, it’s crucial to set up your dartboard correctly according to official standards.

For more details on dartboard height and distance, you can read our dedicated article. There are some nuances to be aware of, such as adjustments based on the type of target, the players’ ages, and gender.

The 7 segments of Cricket: Which numbers to aim for?

In Cricket, only 7 segments are in play; all other numbers (1 through 14) do not count. If your dart lands in the 10, 5, or 1, it scores nothing—it’s as if you missed the target entirely.

  1. 20 (the highest)

  2. 19

  3. 18

  4. 17

  5. 16

  6. 15 (lowest)

  7. Bullseye (center of the target)

These 7 segments are universal; whether you’re playing Cricket in the US, France, the UK, or Japan, the numbers are always the same.

How do you win a game of Cricket in darts?

To win a game of Cricket, you must meet TWO conditions simultaneously:

  • Condition 1: Have closed ALL 7 segments (15, 16, 17, 18, 19, 20, Bullseye)

  • Condition 2: Have a score greater than or equal to your opponent’s

Both conditions are MANDATORY. If you fulfill one but not the other, the game continues.

You close everything first + you have the higher score

Instant victory! Even if your opponent hasn’t finished closing their numbers.

You close everything first, but your opponent has MORE points

The game continues, but with a huge disadvantage for you: you can NO LONGER score points (all your numbers are closed).

Your opponent simply needs to finish closing their remaining numbers, and they win by maintaining their point lead.

Both players close all their numbers

→ The player with the highest score wins. In the event of a perfect tie (very rare): A draw or an overtime round, depending on league rules.

One player closes everything first with an EQUAL score

Victory for the player who closed everything (conditions 1 + 2 met, even in the event of a tie).

Opening and closing a number: The heart of the game

What does it mean to open a number?

"Opening" a number means being the first of the two players to accumulate 3 marks on it.

Consequence of an open number: Once you have 3 marks on a number and your opponent has fewer than 3, that number is "open" to you. This means you can now score points on it with every additional turn.

Example:

  • You have 3 marks on the 20 (⊗)

  • Your opponent has 1 mark on the 20 (/)

  • The 20 is open to you = you can score on it

What does it mean to close a number (for the board)?

"Closing" a number on the board occurs when BOTH players have hit 3 or more darts on that number.

Consequence: The number is permanently closed; no one can score points on it anymore. Any dart that lands on that number for the rest of the game no longer counts at all.

Example:

  • You have 3 hits on the 20 (⊗)

  • Your opponent just hit their 3rd hit on the 20 (⊗)

  • The 20 is now closed for the board = neither player can score on it anymore

Scoring on the board: Often, the number is crossed out or highlighted to show that it is closed for both players.

How to Score Points in Cricket

Unlike 501, where every shot always scores points, in Cricket, you score points on a number ONLY if:

  1. You have 3 or more hits on that number (you have closed it)

  2. Your opponent has fewer than 3 hits on that number (they have NOT closed it)

  3. You hit that number again

If all 3 of these conditions are met: Each additional hit on that number earns you points equal to the segment’s value. We’ll break down all the terms step by step in this article.

Point Values

Points in Cricket correspond to the face value of the segment hit, multiplied by the zone:

On numbers 15–20:

  • Single 20 = 20 points

  • Double 20 = 40 points (20 × 2)

  • Triple 20 = 60 points (20 × 3)

On the Bullseye:

  • Outer Bull = 25 points

  • Inner bull = 50 points

The scoring system in Cricket: Understanding the marks

Cricket uses a unique visual scoring system with "marks." A mark represents a "successful hit" on one of the 7 segments in play; it is the basic unit of Cricket.

  • Single (wide zone) = 1 mark

  • Double (thin outer ring) = 2 marks

  • Triple (thin inner ring) = 3 marks

  • Outer bubble = 1 mark

  • Inner bullseye = 2 marks

Example: If you hit a double 20, you get 2 points on the 20 segment. If you hit a triple 19, you get 3 points on the 19 segment.

Purpose of the 3 marks

To "close" a number (i.e., to start scoring points on it), you must accumulate exactly 3 marks on that segment.

  • 3× single (1+1+1 = 3 marks)

  • 1× double + 1× single (2+1 = 3 marks)

  • 1× triple (3 marks in a single shot!)

  • Inner bubble + outer bubble (2+1 = 3 marks)

Important: Marks accumulate over multiple rounds. If you hit 1 single on round 1 and 2 singles on round 3, you have your 3 marks.

Scoring on the board: The visual system

Cricket uses a system of symbols to visually record runs. It’s simple and universal.

1 run: A diagonal slash /

When you hit your first run on a number, a single slash is drawn.

20: /

2 runs: An X (two crossed slashes)

When you get your second run, the two slashes are crossed to form an X.

20: ✗

Note: If you hit a double (2 runs) directly, you draw the X right away without drawing the slash first.

3 marks: A circle or

When you reach 3 marks, the number is "closed" for you. You circle the X.

20: ⊗

Variation: Some players simply draw a circle without the X inside. Both notations mean the same thing: 3 marks = closed.

Shortcut: If you hit a triple (3 marks in one go), you can draw a circle directly, without using the slash and the X.

More than 3 marks: Points are recorded

If you have already closed a number (3 marks) and continue to hit it, these additional marks become points (see next section). They are noted next to the board, not inside the circle.

Example of a scoreboard

Here is what a typical Cricket scoreboard looks like:

    Alice      |  20  19  18  17  16  15  Bull  |     Bob
               |                                |
      38       |  ⊗   ✗   /   ○                |    0

Reading:

  • Alice has closed the 20 (⊗), has 2 marks on the 19 (✗), 1 mark on the 18 (/), and has closed the 17 (○)

  • Bob hasn’t scored anything yet

  • Alice has 38 points, Bob has 0

Determining who starts the game in Cricket

  1. Each player throws a dart at the bullseye. The player whose dart is closest to the center starts the game.

  2. Alternating: Players take turns throwing, with each player getting 3 darts per turn (like in 501).

Cut-Throat Cricket: The explosive variant

Cut-Throat (sometimes spelled "Cutthroat") is a variation of Cricket that completely reverses the logic of the game. It’s chaotic, unpredictable, and absolutely hilarious!

Cut-Throat Rules

The Big Flip: The LOWEST Score Wins

In standard Cricket, you want the HIGHEST score. In Cut-Throat, you want the LOWEST score!

Reversed Mechanism:

When you score points on a number you’ve closed...

  • ...those points are ADDED to YOUR OPPONENTS’ scores

  • ...but ONLY for those who have NOT yet closed that number

  • You, on the other hand, gain nothing (or even end up with 0)

Concrete example

Situation:

  • You have closed the 20 (⊗)

  • Opponent A did not close the 20 (only 1 point)

  • Opponent B closed the 20 (⊗)

Your turn: You hit a triple 20 (60 points)

Result:

  • +60 points for Opponent A (he hadn’t closed the 20) ❌ Too bad for him!

  • +0 points for Opponent B (he had closed the 20) ✅ He is protected

  • +0 points for you ✅ You don’t score any points

Consequence: Opponent A is now further from victory (higher score = worse).

Cut-Throat Winning Conditions

To win at Cut-Throat:

  1. Close ALL the numbers (as in standard Cricket)

  2. Have the LOWEST score (unlike in standard Cricket)

Special Cases:

  • If everyone closes everything: The lowest score wins

  • If a player closes everything with 0 points: Instant win!

  • Tie for lowest score: The player who closed first wins

Cut-Throat Strategy: Everything is different!

Cut-Throat requires an approach that is radically different from standard Cricket.

Priority #1: Close FAST

In Cut-Throat, closing is a form of protection. As long as a number isn’t closed, your opponents can score points on it.

Tactic:

  • Close all 7 numbers as quickly as possible

  • DO NOT try to score (it adds points to the others)

  • Ultra-defensive play

Priority #2: Attack your opponents’ open numbers

If an opponent has an open number (closed for them, not for you), that’s your target!

Tactic:

  • Identify the numbers that opponents have closed and that you haven’t closed

  • Score MASSIVELY on them to inflict points on them

  • Create huge score gaps

The trap: Don’t shoot yourself in the foot

Warning! If YOU have a covered number and your opponents have also covered it, targeting that number does nothing for anyone. It’s a wasted turn.

Golden rule: Target ONLY numbers where at least one opponent is NOT protected (does not have 3 marks).

Cricket Game: Turn-by-turn example with commentary

Nothing beats a concrete example to understand Cricket in action. Let’s follow a complete game between Alice and Bob.

Setup

Alice and Bob each throw a dart at the bullseye to determine who goes first. Alice is closer, so she goes first.

Initial board:

Alice: 0   |  20 19 18 17 16 15 Bull  |   0: Bob

Turn 1 - Alice

Throw: Single 20 + Single 20 + Single 18

Result:

  • 2 hits on the 20 (✗)

  • 1 hit on the 18 (/)

  • No points scored (nothing closed yet)

Scoreboard:

Alice: 0   |  ✗  -  /  -  -  -  -  |   0: Bob

Round 1 - Bob

Roll: Triple 20 + Single 1 (doesn't count) + Single 19

Result:

  • 3 hits on 20 in one go (⊗) thanks to the triple

  • 1 hit on 19 (/)

  • The 1 doesn't count in Cricket

  • No points yet (Alice hasn’t closed the 20)

Scoreboard:

Alice: 0   |  ✗  -  /  -  -  -  -  |   0: Bob
              ⊗  /  -  -  -  -  -

Round 2 - Alice

Roll: Single 20 + Double 19 + Single 5 (doesn't count)

Result:

  • Had 2 hits on 20, + 1 = 3 hits (⊗)

  • Double 19 = 2 hits, so ✗ on the 19

  • The 5 doesn’t count

  • No points: Bob has already closed the 20, so Alice cannot score on it

Scoreboard:

Alice: 0   |  ⊗  ✗  /  -  -  -  -  |   0: Bob
              ⊗  /  -  -  -  -  -

Note: The 20 is now closed for the board (both have ⊗). No one else can score on it.

Turn 2 - Bob

Roll: Single 19 + Single 19 + Single 18

Result:

  • Had 1 mark on 19, + 2 = 3 marks (⊗)

  • 1 mark on the 18 (/)

  • No points: Alice hasn't closed the 19 yet

Board:

Alice: 0   |  ⊗  ✗  /  -  -  -  -  |   0: Bob
              ⊗  ⊗  /  -  -  -  -

Note: The 19 is also closed for the board now.

Turn 3 - Alice

Strategy: Alice sees that the 20 and 19 are closed. She must now open a new number to score. She aims for the 18.

Roll: Triple 18 + Single 17 + Single 16

Result:

  • Had 1 point on 18, + 3 (triple) = 4 points total!

    • The first 3 hits close the 18 (⊗)

    • 1 extra hit = 18 points (because Bob only has 1 hit on 18)

  • 1 hit on 17 (/)

  • 1 mark on 16 (/)

  • Total score: 18 points

Table:

Alice: 18  |  ⊗  ⊗  ⊗  /  /  -  -  |   0: Bob
              ⊗  ⊗  /  -  -  -  -

This is the first scoring of the game!

Turn 3 - Bob

Strategy: Bob is behind (0 pts vs. 18). He needs to quickly close the 18 to prevent Alice from scoring more, then open his own numbers.

Roll: Double 18 + Single 17 + Single 17

Result:

  • Had 1 mark on 18, + 2 (double) = 3 marks (⊗)

  • 2× single 17 = 2 marks (✗)

  • No points: The 18 has just been closed, so no scoring is possible

Scoreboard:

Alice: 18  |  ⊗  ⊗  ⊗  /  /  -  -  |   0: Bob
              ⊗  ⊗  ⊗  ✗  -  -  -

Note: The 18 is now closed for the board.

Turn 4 - Alice

Strategy: Alice has a small lead (18 pts). She wants to either increase her lead (open 17 and score) or prevent Bob from scoring (defense).

Roll: Single 17 + Single 17 + Triple 16

Result:

  • Had 1 point on 17, + 2 = 3 points (⊗)

  • Triple 16 = 3 hits at once (⊗)

  • No points this turn: Bob hasn’t opened these numbers yet

Scoreboard:

Alice: 18  |  ⊗  ⊗  ⊗  ⊗  ⊗  -  -  |   0: Bob
              ⊗  ⊗  ⊗  ✗  -  -  -

Alice has now closed 5 of the 7 numbers! She only has the 15 and the Bull left.

Round 4 - Bob

Strategy: Bob is in big trouble. Alice has closed almost everything. He must quickly close the 17 and the 16 to prevent her from scoring, then open a number to make up the points.

Roll: Single 17 + Double 16 + Single 15

Result:

  • Had 2 marks on 17, + 1 = 3 marks (⊗)

  • Double 16 = 2 hits (✗)

  • 1 hit on 15 (/)

  • No points: Nothing is open for him

Board:

Alice: 18  |  ⊗  ⊗  ⊗  ⊗  ⊗  -  -  |   0: Bob
              ⊗  ⊗  ⊗  ⊗  ✗  /  -

Turn 5 - Alice

Strategy: Alice sees that Bob hasn’t closed the 16. She can score on it! She aims for the 16 to increase her lead.

Roll: Triple 16 + Single 15 + Single 15

Result:

  • She had already closed out 16 (⊗)

  • Triple 16 = 48 points! (16 × 3, because Bob has only 2 marks)

  • 2× single 15 = 2 marks (✗)

  • Total score for this round: 48 points

Scoreboard:

Alice: 66  |  ⊗  ⊗  ⊗  ⊗  ⊗  ✗  -  |   0: Bob
              ⊗  ⊗  ⊗  ⊗  ✗  /  -

Alice takes a huge lead!

Round 5 - Bob

Strategy: Bob MUST close the 16 immediately and try to open a number to score.

Throw: Single 16 + Triple 15 + Single Bull (outer bullseye)

Result:

  • Had 2 marks on 16, + 1 = 3 marks (⊗) → 16 closed, Alice can no longer score

  • Triple 15 = 3 marks (⊗) → Bob opens the 15!

  • Outer bullseye = 1 hit on Bull (/)

  • No points this round: Alice hasn't closed the 15 yet

Table:

Alice: 66  |  ⊗  ⊗  ⊗  ⊗  ⊗  ✗  -  |   0: Bob
              ⊗  ⊗  ⊗  ⊗  ⊗  ⊗  /

Round 6 - Alice (Final Round)

Strategy: Alice has closed almost everything except the 15 and the Bull. If she closes them, she automatically wins (66 pts > 0 pts).

Throw: Single 15 + Double Bull (inner bullseye) + (no need for the 3rd)

Result:

  • Had 2 hits on 15, + 1 = 3 hits (⊗)

  • Inner Bull = 2 hits (✗)

  • Note: Bob already had 1 hit on the Bull, but Alice only has 2 hits now

  • Alice has now closed: 20, 19, 18, 17, 16, 15... but NOT the Bull (only 2 hits)

  • She can't win yet!

Wait... Error in my reasoning. Let me correct that:

Actually: Alice had 0 hits on the Bullseye before. Inner bubble = 2 hits (✗).

She must throw her 3rd dart to get her 3rd hit and win.

3rd dart: Single Bull (outer bullseye)

Final result:

    • 1 point on the Bull = 3 points total (⊗)

  • Alice has now closed ALL the numbers: 15, 16, 17, 18, 19, 20, Bull ✅

  • Alice has 66 points, Bob has 0 points ✅

  • ALICE WINS!

Final score:

Alice: 66  |  ⊗  ⊗  ⊗  ⊗  ⊗  ⊗  ⊗  |   0: Bob
              ⊗  ⊗  ⊗  ⊗  ⊗  ⊗  /

Alice wins the game in 6 turns! Bob was never able to score any points because Alice consistently closed the numbers before he could take advantage of them.

Game analysis: Alice played a purely offensive strategy by quickly opening the numbers (especially with her triple 18 and triple 16), then scoring before Bob could close them. Bob played too defensively, closing Alice’s numbers without ever opening his own early enough to score points.

Strategies for Dominating at Cricket

Cricket rewards tactical intelligence. Here are the essential strategies to improve your game.

The Opening Strategy: Where to Start?

Classic Approach: 20 → 19 → 18... (recommended)

Logic:

  • Start with the highest numbers (20, then 19, then 18...)

  • Maximizes your scoring potential if you open them first

  • Standard adopted by 90% of players

Advantages:

  • Easy to follow, no complex thinking required

  • Higher numbers are worth more points

  • Your opponent is probably doing the same, so it’s fair

Execution:

  • Turns 1-2: Aim for 20 until the game ends

  • Rounds 3-4: Switch to 19

  • And so on...

Aggressive approach: Your strong zones

Logic:

  • Identify YOUR most reliable numbers

  • Start with those to cover them quickly

Example:

  • If you’re excellent at 19: start with 19

  • If your triple 18 is better than your triple 20: start with 18

Benefits:

  • Closes faster thanks to your accuracy

  • Can surprise an opponent who expects you to start with the 20

  • Psychological confidence

Risk:

  • If you miss, you’ve “wasted” moves on a mediocre number

Opportunistic approach: Reactive

Logic:

  • Observe what the opponent is doing

  • Quickly close what they open

  • Prevent them from scoring

Usage:

  • Against a very aggressive opponent

  • When you are behind in points

  • Pure defensive strategy

Attack vs. Defense: The Crucial Timing

Cricket is a game of constant balance between:

  • Attack: Opening up new runs, scoring runs

  • Defense: Closing the opponent’s open runs, blocking their scoring

When to play offensively (attack)

Situations favorable for attack:

  1. You have a comfortable lead (20-30+ points)

    • The opponent has to catch up; they’re under pressure

    • You can afford to open up new lanes

  2. The opponent has opened nothing or very little

    • There is no immediate threat of the opponent scoring

    • Take advantage of this to open up and score

  3. You’re feeling confident, hitting your targets consistently

    • Positive momentum

    • Maximize it while it’s working

Offensive tactic:

  • Temporarily ignore open opposing players

  • Quickly open up 2-3 different lanes

  • Score heavily before they close

When to play defensively

⚠️ Situations requiring defense:

  1. Opponent has opened one or more numbers that you haven’t closed

    • DANGER: He can score on every turn

    • Priority: Close this number(s) immediately

  2. You are trailing by points (15-20+ points)

    • You must STOP their scoring above all else

    • Then catch up with your own openings

  3. Opponent is on a roll, hitting everything

    • Limit the damage by closing

    • Don’t let them pull ahead

Defensive tactic:

  • Prioritize the numbers they’ve opened

  • Be willing to slow down your own progress

  • Once closed, go back on the offensive

The perfect balance: Alternate

In reality, a high-level game of Cricket = juggling between attack and defense on every turn.

Example decision:

Situation:

  • You opened with 20 (⊗), opponent has 1 run (/)

  • Your opponent just opened with 19 (⊗), you have 0 runs

  • Your turn: What should you do?

Option A (Offensive): Score on the 20

  • Potentially score 40–60 points this turn

  • But your opponent will score on the 19 on their next turn

Option B (Defensive): Block the 19

  • Block their scoring on the 19

  • But you don’t score any points this turn

Correct answer: It depends on your point differential!

  • If you’re leading by 30 points: Defense (shut down the 19)

  • If you’re tied: Attack (score on the 20)

  • If you’re behind: Aggressive attack

Bullseye Strategy: The Special Number

The Bullseye is the trickiest part of Cricket:

Why it’s special:

  • Very small target (especially the inner bubble)

  • High failure rate even among pros

  • But it’s worth a lot (25 or 50 points)

  • Often decisive at the end of the game

When to aim for the Bull

Ideal situations:

  1. End of the game: Only the Bull remains to close out the game

  2. Catching up: You’re trailing by 30–50 points; the Bull can make up the difference

  3. Opponent has opened it: Defensive emergency

  4. You’re accurate at it: If that’s your strong suit

When NOT to aim for the Bull

Situations to avoid:

  1. Early in the game: Too risky, stick to the high numbers

  2. Other open numbers: Prioritize closing/opening the 15-20s first

  3. You’re not accurate: If you miss it often, avoid it

Tip: The Bull is usually the last number you close in Cricket. Save it for last when you have no other choice.

The 5-mark, 7-mark, and 9-mark: Measuring your performance

These terms measure your offensive performance per turn.

Definitions

5-mark: Scoring 5 marks in a single turn (3 darts)

Examples of a 5-mark:

  • Triple (3) + 2× single (2) = 5 marks

  • Double (2) + triple (3) = 5 marks

  • Inner bullseye (2) + triple (3) = 5 marks

7-mark: Score 7 marks in a single turn

Examples of 7-mark:

  • 2× triple (6) + single (1) = 7 marks

  • Triple (3) + 2× double (4) = 7 marks

9-mark: The absolute maximum, 9 marks in one round

Only way: 3× triple in the same frame = 9 marks

Rarity: An extremely rare feat, equivalent to a 180 in 501

Importance of these statistics

Target average:

  • Beginner: 2–3 marks per round

  • Intermediate: 3–4 marks per turn

  • Advanced: 4–5 marks per turn

  • Expert/Pro: 5+ marks per turn

Purpose: To track your progress. Record your average runs per innings over 10 matches, then try to improve it.

How to Improve at Cricket: Training and Tips

Cricket develops unique skills. Here’s how to improve them.

Specific Cricket Training Exercises

Exercise 1: The Cricket Lap

Objective: Improve consistency across all segments

Procedure:

  1. Aim for 15 until you get 3 marks

  2. Move on to 16, then 17, 18, 19, 20

  3. Finish with the Bullseye (3 hits)

  4. Time the total duration

Time goals:

  • Beginner: < 30 minutes

  • Intermediate: < 20 minutes

  • Advanced: < 15 minutes

Benefit: Familiarity with all aspects of cricket

Exercise 2: 5-mark Challenge

Objective: Increase your average runs per over

Procedure:

  1. Play 10 full rounds (30 darts)

  2. Count the total number of marks scored

  3. Record the result

Score goals:

  • Beginner: 25–30 points (2.5–3 per round)

  • Intermediate: 35–45 points (3.5–4.5 per round)

  • Advanced: 50+ marks (5+ per round)

Progression: Repeat this exercise every week and track your improvement.

Exercise 3: Defensive Simulation

Objective: Practice closing down quickly under pressure

Procedure:

  1. Imagine that the opponent has opened up the 20 and the 19

  2. Your task: Close them down as quickly as possible

  3. Count the number of turns required

Objectives:

  • Advanced: 2–3 moves to cover both

  • Intermediate: 3–4 turns

  • Beginner: 4–6 turns

Benefits: Pressure management, quick reaction time

Key skills to develop

1. Consistency on triples

In cricket, consistently hitting three-run shots is more important than occasionally pulling off a spectacular feat.

Better to:

  • 3× single (3 guaranteed runs)

  • Than attempting 3× triples and missing (0 runs)

Training: Aim for the 20-run triple, and track your success rate over 30 throws.

2. Quickly reading the scoreboard

In one second, you must see:

  • Which numbers your opponent has opened

  • Which numbers you have open

  • The score difference

Practice: Before each turn, take a 2-second break to analyze the board.

3. Quick mental math

Essential multiplication facts:

  • 20×3 = 60, 19×3 = 57, 18×3 = 54

  • 20×2 = 40, 19×2 = 38, etc.

Training: Flashcards or mental math apps

4. Tactical adaptability

Knowing how to adjust your strategy based on the situation.

Example:

  • You were aiming for 18

  • Opponent suddenly opens the 20

  • Adapt: Switch to the 20 to close it

Common mistakes to avoid

Mistake 1: Aiming for the Bull too early

The Bull is difficult and should be saved for last. Starting there = wasted turns.

Solution: Follow the order 20→19→18→17→16→15→Bull

Mistake 2: Completely ignoring your opponent

Cricket is NOT a solo game. Ignoring what your opponent is doing = disaster.

Solution: Glance at the board before EVERY turn

Mistake 3: Scoring before securing

Trying to score 60 runs on the 20 when the opponent can close it out = risk

Solution: Secure the wicket first, then score

Mistake 4: Always playing the same strategy

Always starting with the 20, no matter the situation = predictable

Solution: Adapt based on your opponent and the situation

Mistake 5: Neglecting defense

Playing ultra-offensively = letting the opponent score heavily

Solution: Balance offense and defense

FAQ - Frequently Asked Questions About Cricket

How many runs are needed to close a wicket in cricket?

You need exactly 3 runs to close a wicket in Cricket. You can achieve this in different ways: 3 singles (1+1+1), 1 double + 1 single (2+1), or directly with 1 triple (3 runs in one shot). Once you have 3 runs on a wicket and your opponent has fewer, you can start scoring runs on it.

Can you score before closing a number?

No, you CANNOT score points on a number before closing it (reaching 3 marks). This is a fundamental rule of Cricket: you must first “open” the number by accumulating 3 marks, and only THEN do additional hits on that number earn you points—provided your opponent hasn’t closed it themselves yet.

What happens if I close all the numbers but have fewer points than my opponent?

If you close all the numbers first but have fewer points than your opponent, the game continues BUT you can no longer score points (all your numbers are closed). Your opponent can calmly finish closing their remaining numbers and will win by maintaining their point lead. This is why it’s crucial to manage both closing AND scoring in Cricket.

Does a double count as 2 points in Cricket?

Yes, absolutely! In Cricket, a double counts for 2 points and a triple for 3 points. This is very important tactically: hitting a triple in a single shot immediately closes the number (3 points), while a double gives you a significant advantage (2 points out of the 3 needed). For the bullseye, the inner ring (red) counts for 2 points and the outer ring for 1 point.

What is a 5-mark in Cricket?

A 5-mark is a term used in Cricket to describe a round where you score 5 marks with your 3 darts. For example: hitting a triple (3 marks) + two singles (2 marks) = 5-mark. It is a measure of offensive performance. Advanced players aim for averages of 4–5 marks per round. A 7-mark (7 marks in one turn) is excellent, and a 9-mark (3 triples) is the ultimate feat.

What is Cut-Throat Cricket?

Cut-Throat is a variant of Cricket where the objective is reversed: you want to have the LOWEST score, not the highest. When you score points on a number you’ve closed, those points are added to the scores of your opponents who have NOT yet closed that number. It’s chaotic and a lot of fun, ideal for 3 or more players. The strategy becomes ultra-defensive: close quickly to protect yourself, then attack your opponents’ open numbers.

Can you win at Cricket with 0 points?

Yes! If you close all the numbers (15-20 + Bull) before your opponent AND you both have 0 points, you win. This is possible in a very defensive game where both players constantly close each other’s numbers without ever letting anyone score. It’s rare but legal. Even with 0 points, if you meet both winning conditions (all numbers closed + score ≥ opponent’s), you win.

How long does a game of Cricket last?

A game of Cricket lasts an average of 10 to 15 minutes depending on the players’ skill level. Beginners may take 20–30 minutes because they miss more often and take longer to close out the numbers. Advanced players can finish in 5–10 minutes with quick closes and efficient scoring.

What is the difference between Cricket and 501?

The differences are significant: in 501, you go from 501 to 0 by hitting any number and must finish on a double. In Cricket, you must open/close 7 specific segments (15-20 + Bull) and score more points than your opponent, with no requirement to hit a double. Cricket is much more strategic with an attack/defense dimension, while 501 is more offensive and linear. The mental math also differs: multiplication in Cricket vs. subtraction in 501.

Do you have to play the numbers in order in Cricket?

No, it is NOT mandatory to play the numbers in order (20→19→18...). You can close out the numbers in any order. However, most players follow the descending order (20 first) because it makes sense: the higher numbers are worth more points if you hit them. But tactically, you can choose to target your strong zones first or react to what your opponent is doing.

Can more than 2 players play Cricket?

Yes, Cricket can be played with 3, 4, or even 5 players! The rules remain the same: each player must close all 7 segments and have the highest score. With multiple players, the game becomes more chaotic and strategic because several opponents may have different open numbers. The Cut-Throat variant is particularly fun with 3+ players. With more than 5 players, games become very long.

Is Cricket easier than 501?

Cricket isn’t really “easier” than 501; it’s different. Cricket is more accessible for beginners because you don’t have to master doubles to win, and the mental math is simpler (multiplication vs. subtraction). However, Cricket is more complex strategically with its constant attack/defense decisions. Both games require precision and practice to master. It’s more a matter of personal preference than difficulty.